Rules of Snooker The game of snooker is played on a table similar to a pool table, green felt and six pockets. The cues used are the same length as pool cues but with smaller tips. Snooker is played with 21 object balls and one cue ball. The balls and pockets are somewhat smaller than in pool. Fifteen of the object balls are red, and there is one black (which counts for seven points), one yellow (two points), one brown (four), one green (three), one blue (five), and one pink ball (six). The idea is to first hit a red ball into a pocket, and then one is allowed to attempt to pocket a coloured (non-red) ball. Each red ball is worth one point and stays down once pocketed. The coloured balls are worth the designated number of points are a reset to their starting point on the table once pocketed. A player continues to hit until he or she misses and then it is their opponents turn. Once all the reds have been pocketed, the players must sink the coloured in the order to lowest points to highest (yellow, green….black). The winner is determined by whoever has the most points at the end of a frame. The following is information from the Billiards and Snooker Control Council (B&SCC), Section 1: equipment 1. The Standard Table (Metric) a. Dimensions The playing area within the cushion faces shall measure 3500mm x 1750 mm with a tolerance on both dimensions of +/- 3 mm. b. Height The height of the table from the floor to the top of the cushion rail shall be from 850 mm to 875 mm. c. Pocket openings {i) There shall be pockets at the corners (two at the Spot end known as the top pockets and two at the baulk end known as the bottom pockets) and at the middle of the longer sides. d. Baulk-line and Baulk A straight line drawn 700 mm (1/5th the length of the playing area) from the face of the bottom cushion and parallel to it is called the Baulk-line and the intervening space termed the Baulk. e. The "D" The "D" is a semi-circle described in baulk with its centre at the middle of the Baulk-line and a radius of 292 mm (1/6th the width of the playing area). f. Spots Four spots marked on the centre longitudinal line of the table. (i) the Spot: 320 mm (1/11th the length of the playing area) from the point perpendicular below the face of the top cushion. (ii) the Centre Spot: midway between the centre pockets and equidistant from the faces of the top and bottom cushions. (iii) the Pyramid Spot: midway between the centre spot and the face of the top cushion. (iv) the middle of the Baulk line. 2. Balls (a) The balls shall have a diameter of 52.5 mm with a tolerance of +0.05/-0.08 mm. (b) They shall be of equal weight within a tolerance of (i) 3 gms per Snooker set, and 3. Cue The cue shall be not less than 910 mm in length and shall show no substantial departure from the traditional and generally accepted shape and form. 4. Ancillary "Rests" may be used to provide a bridge for the cue. Section 2: definitions 1. Frame A frame is completed when (a) conceded, or 2. Game A game is an agreed number of frames. 3. Match A match is an agreed number of games. 4. Balls (a) the white ball is the cue-ball. 5. Striker The person about to play or in play is the striker, and remains so until completion of the stroke or break (Sec. 2 Rules 6 & 12). 6. Stroke (a) a stroke is made when the striker strikes the cue-ball with the tip of the cue. (b) for the stroke to be a 'Fair Stroke' the following conditions must be met: (i) at the moment of striking, all balls must be at rest, and where necessary, colours correctly spotted. (c) a stroke is not competed until all balls have come to rest and the referee has decided the striker has left the table. 7. In-hand (a) the cue-ball is in-hand when it has entered a pocket or has been forced off the table. 8. Ball in Play (a) the cue-ball is in play when not in-hand. 9. Ball On Any ball which may be lawfully hit by the first impact of the cue-ball is said to be on. 10. Nominated Ball A nominated ball is the object ball which the striker declares, or indicates to the satisfaction of the referee, he undertakes to hit with the first impact of the cue-ball. 11. Pot (a) a pot is when an object ball, after contact with another ball, and without any contravention of these rules, enters a pocket. (b) if a colour, it shall be spotted before the next stroke is made, until finally potted under Sec. 3 Rule 3. (c) if a stroke is made, with a ball or balls incorrectly spotted, and a foul is not awarded, the ball or balls (i) if on the table will be considered to be correctly spotted. 12. Break (a) if a ball is potted, the same player plays the next stroke. 13. Forced off the table (a) a ball is forced off the table if it comes to rest other than on the bed of the table or in a pocket. 14. Foul A foul is any act in contravention of these rules. 15. Snookered (a) the cue-ball is snookered when a direct stroke in a straight line to any part of every ball on is obstructed by a ball or balls not on. 16. Angled (a) the cue-ball is angled when a direct stroke in a straight line to any part of every ball on is obstructed by a corner of the cushion. 17. Occupied A spot is said to be occupied if a ball cannot be placed on it without it touching another ball. 18. Push stroke A push stroke is a foul and is made when the tip of the cue remains in contact with the cue-ball, (a) when the cue-ball makes contact with the object ball, or (b) after the cue-ball has commenced its forward motion. PROVIDED that where the cue-ball and an object ball are almost touching, it shall be deemed a fair stroke if the cue-ball hits the finest possible edge of the object ball. 19. Jump Shot A jump shot is when the cue-ball jumps over any ball except when it first strikes the object ball and then jumps over another ball. 20. Miss A miss is when the referee considers the striker has not endeavoured to hit the ball on. Section 3: the game 1. Description The game of Snooker is played on an English Billiard Table and may be played by two or more persons, either as sides or independently. 2. Position of Balls At the commencement of each frame the object balls are positioned as follows: 3. Mode of play (a) the players shall determine the order of play which (subject to Sec. 3 Rule 10) must remain unaltered throughout the frame. (c) the cue-ball (i) must first hit a ball on, and (ii) must not enter a pocket. (d) a ball not on must not enter a pocket. (j) when only the black is left the first score or foul ends the frame, unless the scores are then equal, in which case: (i) the Black is spotted. (k) the striker shall to the best of his ability endeavour to hit the ball on. If the referee considers the rule infringed he shall call foul and miss. 4. To Play from In-hand To play from in-hand the cue-ball must be struck from a position on or within the lines of the "D". 5. Hitting Two Balls Simultaneously Two balls, other than two reds or a free ball and the ball on, must not be hit simultaneously by the cue-ball. 6. Spotting Colours (a) if a colour has to be spotted, and its own spot is occupied, it shall be placed on the highest-value spot available. 7. Touching Ball (a) if the cue-ball is touching another ball which is, or can be, on, the referee shall state TOUCHING BALL. (c) no penalty is incurred for thus playing away if: (i) the ball is not on. 8. Ball on the Edge of Pocket (a) if a ball falls into a pocket without being hit by another ball it shall be replaced. 9. Free Ball (a) after a foul, if the cue-ball is snookered, the referee shall state FREE BALL. (d) it is a foul, should the cue-ball (i) fail to first hit, or (e) if the free ball is potted it (i) is spotted, and (f) if the ball on is potted it is scored. 10. Fouls (a) if a foul is committed: (i) the referee shall immediately state FOUL and on completion of the stroke announce the penalty. (b) should more than one foul be committed in the same stroke, the highest value penalty shall be incurred. (c) the player who committed the foul: (i) incurs the penalty prescribed (which is added to the opponent's score), and 11. Penalties The following are fouls and incur a penalty of four points or the higher one prescribed. (a) the value of the ball on: by striking (i) when the balls are not at rest (Sec. 2 Rule 6). (b) value of the ball on or ball concerned: by causing (i) a ball not on to enter a pocket (3-3). (c) value of the ball on or higher value of the two balls by causing the cue-ball to hit simultaneously two balls other than two reds or a free ball and the ball on (3-5). (d) a penalty of seven points is incurred if: the striker (i) after potting a red commits a foul before nominating a colour. 12. Ball Moved by Other than Striker If a ball, stationary or moving, is disturbed other than by the striker it shall be repositioned by the referee. 13. Stalemate If the referee considers a position of stalemate is being approached, he should warn the players that if this situation is not altered in a short period of time he will declare the frame null and void. The frame shall be restarted with the same order of play. 14. Four-handed Snooker
Section 4: the players 1. Time Wasting If the referee considers that a player is taking an abnormal amount of time over a stroke, he should be warned that he is liable to be disqualified. 2. Unfair Conduct For refusing to continue a frame or for conduct which, in the opinion of the referee, is wilfully or persistently unfair a player shall lose the game. He is liable to be disqualified from the competitions held under the control of the Billiards and Snooker Council and its Affiliated Associations. 3. Penalty If a game is awarded to a player under his section the offender shall: (i) lose the game, and 4. Non-striker The non-striker shall, when the striker is playing, avoid standing or moving in the line of sight; he should sit or stand at a fair distance from the table. 5. Absence In the case of his absence from the room he may appoint a substitute to watch his interests, and claim a foul if necessary. Section 5: the officials 1. The Referee (a) the referee shall (i) be the sole judge of fair and unfair play, and responsible for the proper conduct of the game under these rules. (b) he shall not (i) answer any question not authorised in the Rules. (c) if he has failed to notice any incident he may take the evidence of the spectators best placed for observation to assist his decision. 2. The Marker The marker shall keep the score on the marking board and assist the referee in carrying out his duties. More information For more information about the rules of the game, or about coaching and tournaments, contact: The Billiards and Snooker Control Council (B&SCC), Notes 1. A ball or a set of balls may be changed with the consent of the players or on a decision of the referee. |
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